Articles
Hands-on building & open source — github.com/Marko534
Games
Godot/GLSL
Godot LBM Wind Simulation
A real-time 3D wind simulation using the Lattice Boltzmann Method (LBM), implemented
entirely on the GPU via Godot's RenderingDevice compute
shaders.
Wind data is stored in a 3D texture and consumed by material shaders and particle systems with
no CPU readback.
- Engine & Stack
- Godot 4.6 (Vulkan/Forward+), GDScript, GLSL compute shaders, RenderingDevice API
- Grid & Boundaries
- 64×32×64, D3Q19, TRT collision — Wetnode edges, Bounce-back terrain